ABSTRACT

This conclusion presents some closing thoughts discussed in the preceding chapters of this book. The book concentrates on the industries and products of three media such as film, television, and digital games that can be considered as significant in the current mediascape. It shows that the visual construction of World War II during wartime was the result of complex interactions between conditions of combat and the dominant strategies of representation of the time. This interaction creates a visual signature for the war that gave combat footage priority and focuses on the citizen soldier and on the esthetic building blocks of spectacle and machinery. The book discusses the ignobility of technological warfare that is ennobled in the films and television series through the concept of sacrifice. The films, television series, and digital games remediate and reconfigure the citizen soldier, the 'good war', and the visual construct of the time in response to the commercial, industrial, and cultural needs of the present.