Implementation and Production
DOI link for Implementation and Production
Implementation and Production book
This chapter will cover two major areas of game creation, which are equally important and interdependent: Implementation and Production. Previous chapters have introduced early pre-production processes ( Chapter 2 , “The Concept”), as well as the basic narrative tools needed to build a story ( Chapter 3 , “Worldbuilding,” Chapter 4 , “Characters,” and Chapter 5 , “Story”).
Once you’ve worked out what your story is about, who your characters are, and which world they are moving in, the bulk of the work remains: bringing the game together so that others can actually play and enjoy your story. Some of the narrative tools available to bring your story to life in an actual game will be discussed in this chapter, in the Implementation section. Topics such as Narrative Spaces, Graphical Perspective, Narrative Types and an extensive section on Environmental Narrative (an often undervalued storytelling tool) will be elaborated upon. Information on how to approach Production while working with a team is the other necessary ingredient for putting together a game-your own implementation work cannot meet with success unless it is properly integrated with the work of everyone else developing your game. Once you’ve fi gured out how to embed your narrative in your game, and ensure it works with the genre of game you’re creating, communicating your intent and needs to the team is vital.