You might think that having a wide variety of choices is a good thing and that limiting or restricting your choices can lead to an unsatisfactory outcome. Consider what is involved in playing a game of chess. Is playing chess on a board of sixty-four squares overly restricting or does it help narrow the possibilities of moves to a manageable range that players can understand and engage with? Certainly, as a designer, you should consider a wide range of choices when making decisions. Being faced with too many choices can be overwhelming, however, and as a result you may regret not selecting an alternative. To make a good choice you must have an idea about what you need to decide in order to have something to judge against. For example, you might strongly believe in the work of an architectural movement and then judge your choices against those beliefs. Identifying with a proven paradigm can offer you a broad idea or main theme against which your other choices can be compared. Accepting such a foundation of beliefs is, of course, a choice in itself. You are probably now sensing a theme that has been discussed in previous chapters, the need to make good decisions and establish a repertoire of beliefs to judge those decisions against. Hopefully you recognize that this issue is vital to design and this is why we keep returning to it in various forms.