ABSTRACT

In the next couple of chapters we are going to use everything we’ve covered so far and apply it to the heroine of our game, Leaf. Rigging bipedal/humanoid characters is probably going to comprise the majority of a character rigger’s work, and having a good toolkit to help the process along is invaluable. Also, before jumping in and beginning Leaf’s rig, we will revisit some of the core concepts we covered in Chapter 5 and expand on them with advanced functionality.