ABSTRACT

The spectrum of gamified systems (GS) provides a common language to guide the choices made in a project. As games and reality continue to intersect, new forms of GS designs will inevitably emerge. The momentum for such innovation requires the combined knowledge and skill of game designers and interaction designers. A conceptual framework of GS facilitates this process, providing designers with a common vocabulary leading to practical methods for analysis and design. Developing this framework should begin by identifying the commonalities and the differences between games and GS. Once these distinctions are made, people can identify the primary characteristics of GS. Although GS design is an emerging field, there are enough examples to begin to identify some of the common characteristics or attributes in the manner of French philosopher Roger Caillois. GS goals vary depending upon the nature of the project and organization that is pursuing it.