ABSTRACT

The focus of this chapter is on the different elements that construct player positioning in games: mechanics, narrative, embodiment and immersion. This chapter begins with a discussion of the classic modes of player positioning in different games, both graphical and text-based. This section is followed by a discussion of how narrative perspective and point of view (POV) contribute to player perspective. Coleridge's notion of the suspension of disbelief is often discussed in the goal of game design because games often deal with fantasy and exaggeration and require that players to some degree buy into the fantasy to support engagement and immersion. While popular games require players to synthesize, evaluate and strategize, the primary goal is entertainment, and player positioning and immersing the player in the gameplay are key parts in fostering an entertaining experience. However, immersive experiences may not be suitable for all educational experiences.