ABSTRACT

Millions of people have learnt to text, look up information on the internet, insert pictures in a document, forward email messages, plan a route online, chat, and use social media to tell others about the fun things happening in their lives. Learning how to play an online game does not fundamentally differ from acquiring other aspects of digital competence or, for the same matter, learning how to make information, social relations, and knowledge work. “Active learning” does not only refer to physical actions, but also, and even primarily, to mental action: The learner actively plans, considers, monitors, reflects, evaluates actions, takes alternatives into account, connects them to previous actions. In many theories of learning, interaction is key to learning. More knowledgeable partners can explain how things work, which allows learners to gain new knowledge or refine, elaborate, and deepen existing knowledge. Errors are natural ingredients of learning trajectories.