ABSTRACT

Chapter 5 conceptualises and validates the ludonarrative relationship of “ludonarrative resonance” using the player experience. I first define “ludonarrative resonance” and based on the empirical data, describe the three features of ludonarrative resonance, namely, game objects, character feature(s), and actions and movement which are integrated with the narrative setting in the game world. Following this, I refine “ludonarrative resonance” into 12 subcategories using the interview data. These 12 subcategories are “motivation”, “guidance”, “metaphor”, “semiotic metaphor”, “balance”, “consequence/contingency”, “causality”, “succession”, “parallelism integration”, “prominence”, “player-(game designers’) character resonance”, and “information solutions”. These ludonarrative resonance subcategories can serve as a template for game designers to consider when prototyping or conceptualising the game’s structure in order to provide a seamless experience for the players to enjoy the game.