ABSTRACT

At the start of this game you and other players in your group will have a short time to adopt the name, persona, and symbols of a real-world interest group. Each group of players will respond to a randomized series of hypothetical events drawn by the instructor from a larger pool of possible events. You must deliver a creative and effective political message to sway public opinion on each event. You will present your deliverables to the instructor after each round, who reads the messages out loud without revealing who wrote what message. The messages are voted on in secret ballot by the class. Players are instructed to vote based on which message they find the most effective. Whichever group receives the most votes wins. The game illustrates how public opinion develops and how what is popular may not necessarily be what is most honest or objective.