ABSTRACT

Virtually all recordings include both direct and reverberant sound, and with the advent of software designed to mimic the behavior of sound in various types of spaces, audio engineers have the ability to enhance the character of natural room ambience through a wide range of algorithms for simulating reverberation. The software follows one of two main methods of modelling, reflection simulation and convolution. Reflection simulation replicates the properties of sound propagating in a room, while convolution uses recordings of the impulse responses of specific rooms to reproduce the characteristics of those spaces. The principles are elucidated in reference to plugins by Exponential Audio, EastWest Communications, FabFilter Software Instruments, and Flux: Sound and Picture Development.