ABSTRACT

The term ‘digital storytelling’ can be used generically to describe any computer-based narrative expression, including ‘hypertext fiction’ and game narratives as well as YouTube and the like. These developments have attracted an extensive literature, especially in relation to games. Digital storytelling fills a gap between every day cultural practice and professional media that was never adequately bridged during the broadcast era. This chapter considers two particular problems that the career of digital storytelling as a practice has continuously thrown up. The first is scalability. How can individual creative expression be scaled? Scalability has two aspects: the bundling of stories, and the propagation of the method of making them. The second problem concerns the delivery of digital storytelling workshops, typically by a professional expert compared with those who gather to learn and use the technique.