ABSTRACT

In his important 1987 book, Union Corporate Campaigns, Charles Perry suggests that these campaigns are best understood in terms of several games in which the campaigners engage, including what he termed the games of principle, politics, protest, pressure, and principal. Each of these games, in turn, had key components. The Game of Principle, for example, was composed of conflict escalation and coalition formation, while the Game of Protest focused on the corporation, its directors, and shareholders. In each instance, Professor Perry found regularities in the pattern of campaigning that he saw as defining the game in question. In these pages, too, we have often resorted to game-related terms-players, rosters, strategy, and the like.