ABSTRACT

This chapter discusses the seminal work in the studies of myths and archetypes, Jews and comics, and comics and religion, and weighs their influence. Comics are never to be mistaken for reality. That is, while a film may want the viewer to feel immersed in the cinematic environment and, as far as is possible, forget that he or she is in a theater, even the most compelling comic book will never fully dupe the reader into believing similarly. The pages, the panels, and the cerebral mechanics involved in moving through a comics narrative never entirely disappear. Richard Reynolds argues that the plots of comics, communicated through sequential panels on pages, represent a collaboration of story and medium where common superhero conventions such as costume, identity, and villainy continually reinforce an ideology of social control and order. Myth is now a medium used by creators and embraced by audiences for the advance of religion as a specific social and cultural phenomenon.