ABSTRACT

The game represents a moment of fundamental importance in the evolution of a child. Normally one is led to think that the realm of playfulness is closely linked to childhood, to which an emotional state such as happiness is directly associated. In this text, starting from the analysis of the complex universe of the game, we will try to identify characteristics and mechanisms associated with a playful moment: from the definition of the playful object (toy) to the definition of the place where it takes place. Starting from the place and “place of play,” we will try to analyze the relationship that some representatives of the world of architecture (Aldo Rossi) and plastic arts (Enzo Mari, Carsten Höller) have built with the world of childhood and the playful world. In their case, we will ask ourselves how and to what extent do they influence the creative process, childhood memories. We will try to analyze, through the examples proposed, how the approach to play changes as we grow up. We will question whether architecture, design, or art can be a moment of playful experience.