ABSTRACT

Design undoubtedly has a strong influence on the way we live and act. This influence manifests both on a small scale, through the creation of artefacts that are used in people’s home environment, and on a larger scale, when designing buildings and urban infrastructures (Niederrer, Clune, and Ludden, 2018, 3). A relatively new field of design focuses specifically on designing for behaviour change and can be termed “behaviour change design” (BCD). The ideal outcome of BCD is the realisation of positive behaviour desired by both society and individual users. Understanding and analysing the emergence of particular behaviours is key to BCD, and this is done by, amongst other things, user psychology and behavioural theories and models (Khadilkar and Cash, 2020, 517–518; Niederrer, Clune and Ludden, 2018). As a result, BCD has a highly interdisciplinary character. In this chapter, we provide a critical analysis of research in the context of behaviour change and design applications between design-focused disciplines (e.g., human-computer interaction (HCI) or interaction design) and behavioural scientists, specifically focusing on the problems emerging due to the interdisciplinary character of BCD.