ABSTRACT

Since 2013, the expectations for tourism related to the Mongol invasions of Japan (1274 and 1281) have been raised by the release of the manga/anime Angolmois: record of Mongol invasion and the PlayStation game Ghost of Tsushima. Despite little previous commercialization of invasion-related tourism, the island of Tsushima has collaborated with the contents producers to attract new visitors. Both works diverge significantly from the known historical record and therefore constitute clear examples of the entertainmentization of war history. In that these historical inaccuracies for entertainment purposes have made the works successful, it also enhances their potential to induce contents tourism.