ABSTRACT
This chapter provides an overview of the concepts discussed in part 1 of this book. The part explores invention pedagogy, developed collaboratively by Finnish teachers and researchers, from the perspective of learning. It begins by laying the theoretical foundation of learning by inventing and by exploring the nature of epistemic objects and knowledge creation involved in invention projects. In addition, the part examines learning by inventing through the viewpoints of collaboration and co-regulation, materiality, and sustainability, as well as through competences related to creativity and technologies. Invention pedagogy guides students in learning transversal, cross-disciplinary, and disciplinary competencies through nonlinear, open-ended, and creative design processes that deviate from traditional ways of teaching and learning. Rather than assimilating predetermined knowledge and skills, students engage in finding, defining, and solving authentic and challenging scientific, technological, and aesthetic problems by using both traditional and digital tools and processes.
