ABSTRACT
The term ‘perspective’ in the context of media practices generally implies a focus on visual perspective and ‘point of view.’ However, an investigation into listener perspective reveals a wealth of considerations for and insights into the design and perception of a variety of media experiences. This chapter will provide an introduction into such topics with the focus on games and virtual reality, as these both require an understanding of the implications of medium-specific affordances for embodiment and listening perspective. Focusing on emerging technologies not only provides a glimpse of what is to come, but also a useful lens with which to re-evaluate the status quo concerning audio use in other media.
