ABSTRACT
In recent years, virtual technologies have been thoroughly integrated into screen production. The incorporation of real-time game engine technologies into screen production, particularly visual effects, has largely been driven by the demand for expeditious and more affordable solutions, ongoing improvements in hardware and commercial software, real-time rendering, the globalisation of virtual production (VP) and more recently, the requirement for remote production. Open and shared source gaming engines such as Unreal have also created new possibilities for experimental screen production, alternative content development, and the possibilities for new aesthetic practice in filmic worldbuilding and environment design.
