ABSTRACT
This chapter performs an ecocritical reading of the Metro games (4A Games 2010–2019), their themes and development as a series, as well as their narrative, affective, and aesthetic strategies, focusing specifically on the series’ last installment, Metro Exodus (2019). The chapter argues that the gameplay offered by the Metro games, which relates a story about the renewal and rebirth of society from a nuclear wasteland, is regenerative on many levels. Metro Exodus is a playable critical dystopia in that it holds out the potential of hope and regeneration in the face of violence and societal collapse.
