ABSTRACT

Aesthetic experiences are conceived as cognitive experiences of a more sentimental nature which enable human beings to grasp or capture those meanings-values that otherwise could not become objects of knowledge. Among the various aesthetic experiences it is possible to include movement (Berleant, 2021): movement understood not merely as physical effort or activity, but as a technical skill that is the expression of unique and typically human meanings-values, such as the ideals of beauty, purity, and harmony. In childhood, movement mainly takes the form of play. Such an aesthetic experience can be increased through artificial intelligence. This technology has inaugurated new possibilities for simulation which, on the one hand, serve to enrich the play environment with possibilities; on the other hand, however, it risks compromising and reducing the dimension of movement. The expanded possibilities posed by artificial intelligence must thus be oriented through simulation experiences that preserve the motorial character of the aesthetic experience of play. Such orientation inevitably entails rethinking the concept of simulation; this chapter therefore aims to focus on an idea of simulation capable of orienting the use of artificial intelligence in designing a form of play conceived as an aesthetic experience of movement.