ABSTRACT

This chapter provides overviews of several models for developing and scoring game-based assessments. It also provides an overview of many important issues in implementing simulations in an assessment, and explores the several examples of programs that are successfully using simulations in both low- and high-stakes settings. The Parshall and Guille show the important insights about conceiving, designing, and implementing technology in a testing program. It is helpful to understanding the difficulties in properly implementing technology into an assessment program. Psychometricians and test developers often come up with creative ideas for using technology to improve an assessment. Popp and colleagues also shows the guidance regarding issues to consider in scoring situation-based assessments and adapting them for use across multiple contexts such as for use across different languages. Educational video games also offer much flexibility. Although people offer flexibility, these games are essentially standardized across players, but they adapt for each player.