ABSTRACT

This part of the book sheds light on how play, as it was described in the introductory chapter, actually manifests itself in present-day culture. The authors in this section examine different contemporary expressions of playfulness, varying from people engaging with games, Do-It-Yourself (DIY) computer technologies, or social networks. The contributions in this section substantiate our earlier claims that play is also culturally determined and has different functions in different cultural settings. So we may speak of the current ludification of culture as evidence that play is mutable, and that what this transformation entails is versatile in scope and character. Together these chapters demonstrate that play has become part and parcel of today’s media culture. They also underline Huizinga’s point that play is culture, although this does not mean that play can be defined in universal terms.