ABSTRACT
The recent public and political response to immigration and refugee asylum around the world reveals that prejudice toward migrants remains a preeminent societal problem. In response to the growing political unrest towards migrants, The United Nations Refugee Agency (UNHCR) developed the web-based video game, Against All Odds, which has players take on the role of a refugee and experience the struggles they go through. Thus, the purpose of the current study is to investigate the potential of intergroup contact using a video game (i.e., Against All Odds) in changing attitudes toward migrant populations—specifically, refugees. In addition, this study explores four potential affordances of the media in the contact space that may mediate the change.
