ABSTRACT

The purpose of this study is to determine the effect of teacher digital pedagogic training with a game-based learning approach combined with gamification and blended project-based learning-assisted gamification. The design of the study was quasi-experimental that analyzed using paired t-test. The test was used to determine the significance before or after the given treatment. Subjects in this study were 40 teachers from Senior High School 1 Kepanjen Malang, Indonesia. The results showed that there was a significant effect (Sig <0.05) on the teacher digital pedagogic indicator (Professional Engagement, Digital Resources, Teaching and Learning, Assessment, Empowering Learners, and Facilitating Learners Digital Competencies). This research contributes to the improvement of digital pedagogic teachers through delivering new knowledge and begins through a blended project-based learning model by emphasizing the digital pedagogic competence of teachers independently in project-based exploration activities by participants.