One of the most influential scholars in digital humanities (DH), Bethany Nowviskie, was active in the early days of humanities computing, working even as a graduate student on important collaborative projects, and she played a leading role in shaping the emergence of the new-model DH ca. However, to be fair, there is a good deal of activity using 3D scanning and printing in academic humanities disciplines wherever material artifacts, many of which are fragile or fragmented, are the explicit focus of research or public interest. The trajectory is still being plotted, as the data points accumulate, but the general direction of the new digital humanities is evidently turned outward, into the world in all its multidimensional complexities. As with digitized surrogates for rare books and manuscripts, 3D copies can be made of rare 3D objects, close-copy models for display and study, even handling and owning.