ABSTRACT

According to the literature, the majority of engineering degrees are still taught using traditional 19th-century teaching and learning methods. Technology has recently been introduced to help improve the way these degrees are taught. Therefore, this chapter discusses the state-of-the-art and applications of extended reality (XR) technologies, including virtual and augmented realities (VR and AR), as well as wearable and haptic devices, in engineering education. These technologies have demonstrated great potential for application in engineering education and practice. Empirical research supports that pedagogical modalities provide additional channels for information presentation and delivery, facilitating the sensemaking process in learning and teaching. The integration of VR, AR, wearable, and haptic devices into the learning environments can enhance user engagement and create immersive user experiences. This chapter explores their potential for increasing learning-based applicability in teaching and learning engineering.