ABSTRACT

Drawing from real-time data, this chapter discusses the existence of extremist networks within games and gaming platforms. Network visualizations are provided to illustrate the breadth and scope of the active networks and their existence across a range of platforms. The presence of a range of extremist actors, including known members of designated organizations, is discussed in relation to various identity and community mechanisms at work, including recruitment and mobilization behaviors. The chapter concludes with suggestions for collaboration to be more proactive in addressing the presence of extremist actors in gaming communities.