ABSTRACT

Over the past decade, extremists have not only orchestrated and performed attacks, but have sought to hijack popular culture. This chapter presents visual empirical data to illustrate how and why both jihadist and far-right movements have utilized gaming aesthetics and cultural references within their propaganda, and the ways in which such have used videogames as a means of attracting potential recruits. It is important that research considers the complexity of the extremist/social media nexus as propagandists borrow aesthetics from videogames, turning them from entertainment to encompassing socialization, education, and the communication of ideas, opinion, and ideology.