ABSTRACT
What forms of metareference can be found in videogames and how can they be described systematically? What are their functions? What do these videogames comment on? And how does this relate to metareference as a transmedial phenomenon? In this book, I set out to answer these and similar questions through a comprehensive consideration of metareference from a theoretical perspective, the development of an analytical model, and the detailed analysis of three case studies. The Conclusion brings my analysis full circle by returning to the initial example of Metal Gear Solid, by briefly summarizing the book’s main findings, and by pointing to future research directions.
