ABSTRACT

This essay reflects on the notion of space in the world building of zombie fiction. Running in particular through the Resident Evil (1996-present, initially a video game) and The Walking Dead (2003-present, initially a comic book) franchises, it will analyse the ways spaces and places are represented and designed, as well as the (player) characters’ behaviors these spaces and places motivate. More precisely, in order to underscore the questions of survival and of horror, it will focus on enclosed and contested spaces or, in other words, on the concept of the fortress and of the seminal notion of the labyrinth.