ABSTRACT

As the camera rotates, the rings of an astrolabe bearing a sun at its centre appear on the screen. In a brief glimpse, the rings display detailed engravings: scenes of war, dragons defeating an army, the symbols of the Great Houses of Westeros and their animal sigils—a wolf, a stag, a lion, a bear. Then, following the oscillatory movement of the astrolabe, the camera descends onto a map, disclosing castles and temples within cities, towering statues and mountains, and the Wall: all progressively pop up three-dimensionally, bringing into view natural features of earth and ice, and the exquisitely crafted materials of wood, copper, iron, and stone. The opening credits of the adventure-fantasy saga Game of Thrones (HBO 2011–) are a moveable map, covering the territories in which the series’ events take place. Such a map orients the viewer to the changing trajectories of the various characters, evoking the spaces central to the constantly evolving war for the Iron Throne. It visually gathers a complex multitude of dispersed elements. Also, it is a serial map—it changes according to the transformations the fictional world has undergone throughout each season. Its seriality echoes the proliferation of fan-made maps that fill the Internet, which, at times, offer even greater detail and insight than the original.