ABSTRACT
Connectivity. The term connectivity, initially growing out of digital media theory (Broeckmann 1998, Knowbotic Research 2000), is now used in the context of live theatre and its engagement with telematic (← term) technology, such as mobile phones, the Internet, and video-circuits. It assists in defining the aesthetics of long-distance transmissions of (digital) information within performance and media art when, for example, an unstable connection appears in performances such as an audio-guided walk or a pervasive game. In such instances, a participant walking through a city or a museum has to stay on track and must not take off the headset if he or she wants fully to follow the performance. The headset transmission is paradoxically a technical obstacle that creates connectivity in performance.
