ABSTRACT

Video games are everywhere. In watches, cell phones, handheld units, on a variety of home consoles and computer operating systems, and within arcades, played by solitary gamers as much as by groups of friends and strangers, in private and in public, across computer networks and even at professional video-game competitions. While video games have been the subject of, or have played a significant role in, films or have been adapted into films, the examination of films turned into gaming properties is a rich topic because of the ways that films and video games converge and diverge. When the topic of film and video games is mentioned, people tend to think about the adaptation from video games to film, yet considering films that have been the source for video game adaptation yields a particularly interesting category for video games. Films continue to prompt the development of many games; the influence here is as much visual as it is conceptual (in terms of characters and narrative) and economic.