ABSTRACT
This chapter narrates the design process of VilDu?!, a game, or therapeutic tool, for sexually abused children. The game was developed during the Lyst Summit game jam and proved an important milestone for the Games [4Therapy] Project. Lessons learned from the design experience and the game’s implementation process in therapy sessions have contributed to a design approach for therapeutic games. This article will elaborate upon this by chronologically describing the initial challenges of the project, the design process and insights gained from developing VilDu?!, and how the game is now used in therapy sessions.
