ABSTRACT

Simulations/games are used for purposes of education and training as well as for purposes of policy making and organizational change. Educational games focus on individual learning. They aim at improving students' abstract knowledge as well as their practical skills. Policy games are exercises in developing policy and that is why they are also called 'policy exercises' (see Geurts, 1993). They aim to contribute to clarifying goals and generating and evaluating policy alternatives. In order to prepare real-life policy, participants in the game can experiment with realistic policy options. Policy games focus on learning about the policy, ie, policy learning.