ABSTRACT

Some of the most signifi cant forces in the discourse of video games originate from the players who play them. Developers have a clear role in the rhetorical force of games, as they are a key part of the authorial voice designing games in the fi rst place. Society at large sets the framework for the contextual boundaries about what games are made and who is seen as an appropriate player. Coding languages and procedures, as well as the consoles and technologies used to play video games are also crucial components in setting up the structures surrounding video games. In light of all these considerations, the role of the player in shaping the discourse of games is easy to ignore, however they help make video games what they are and what they will be.