ABSTRACT

This chapter discusses the similarities and differences between online and face-to-face (f2f) group psychotherapy. It focuses on some preliminary theoretical ideas on technology and mental apparatus, as well as the basics of online psychotherapy with its essential components. The chapter examines the possible applications in virtual, f2f and mixed environments and how they adapt to the psychopathological characteristics of group participants. It presents two studies: a three-year work of a technology-mediated psychotherapy group and a case on the use of video games in the group approach of children and adolescents diagnosed with Autism Spectrum Disorders. There are people who can develop psychological distress and social deterioration symptoms caused by the amount and quality of Internet connection. These addictive relationships tend to coincide with other pathologies and especially with social isolation. In the study of online psychotherapy groups, the chapter describes three fundamental aspects: modality, interconnectivity and synchronicity.