ABSTRACT

Screen combat is not real fighting, and ego has no place in it. Communicate, prepare, rehearse, and tell a clear story. Everything from stance to tactics is chosen for aesthetics and character over anything martial.

Using pads is normal—not so you can be comfortable, but so you can go harder.

Work with partners to determine optimal speed and force. Screen combat needs to be fast, but maintain safety and clarity. Be a good partner, not a nice partner.

Always know where the camera is. Non-contact hits all require lining up properly to camera, and using that line for timing reactions. Several types are described, including various punches, kicks, and more.

Contact hits also need specific targeting, force, penetration, and angle to be delivered and received safely and effectively.

Blocks, checks, and avoids are broken down.

Grappling principles are explained.

Reactions are explained, and falls and rolls are described. This includes more comfortable stage falls, to be used mostly in rehearsal, and the more specific expectations of stunt falls. These larger falls, hopefully utilizing mats and/or pads, often showcase stunt performers’ skill, but can also still hurt. Some example types are given to support the importance of general concepts.