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Wizardry: A New Perspective on Computer Role Playing
DOI link for Wizardry: A New Perspective on Computer Role Playing
Wizardry: A New Perspective on Computer Role Playing book
Wizardry: A New Perspective on Computer Role Playing
DOI link for Wizardry: A New Perspective on Computer Role Playing
Wizardry: A New Perspective on Computer Role Playing book
ABSTRACT
Wizardry was designed by two students at Cornell University, Andrew C. Greenberg and Robert Woodhead. The two met at the campus computer lab, which offered access to PLATO. The resulting product, Wizardry: Proving Grounds of the Mad Overlord, was an overnight sensation when it was finally released in September of 1981. Jim Schwaiger claims that he “only examined Wizardry on the Apple II once—spent just a short time, certainly less than 30 minutes, but could not find any meaningful difference with Oubliette.” The original designers, Woodhead and Greenberg, left the series after Wizardry V, handing the reins over to David W. Bradley. Bradley oversaw a significant revamping of the engine for Wizardry VI: Bane of the Cosmic Forge, which brought a much-needed overhaul to the aging interface. The last Wizardry game published by Sir-Tech was 2001’s Wizardry 8, designed by Brenda Romero. Wizardry and Sir-Tech played a key role in bringing the computer role-playing game to the masses.