Focal Press Game Design Workshops
The Focal Press Game Design Workshops was created as a means to bring real-world experience and practicality to both game design students and professionals. The books in this series are developed with strong foundational pedagogy and accompanied with robust learning resources for both students and instructors, including video tutorials, test materials, practical exercises and more.
This series is continually being developed to match common game design and development curriculum so it can be utilized in different programs and at different levels.
The Game Narrative Toolbox: A Practical Journey Through Narrative Design
The GameMaker Standard
Becoming a Video Game Artist: From Portfolio Design to Landing the Job
A Framework for Game Production: Reducing the Cone of Uncertainty
Series Editor Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Third Edition, The Game Localization Handbook, Second Edition and Fundamentals of Game Development.